![]() Some examples of its post- Simpsons use are the 2002 Marvel Comics limited series The Craptacular B-Sides, a Howard Stern contest where contestants weigh the waste they generated after stuffing their faces for 24 hours, and an " Annual Holiday Craptacular" that benefits the San Francisco Food Bank. Unmoved by Homer's weak Christmas lights, Bart offers that the display looks "craptacular" in season nine's "Miracle on Evergreen Terrace." The word was likely used prior to the episode's December 1997 airing, but it became a popular way to say that something or someone was " spectacularly crappy" after the show's use of it. Kellogg's states that in this case, chocotastic means "Chocolate flavour filling in a frosted pastry," 198 calories at a time. Years later, stores in the UK and Australia started stocking "Frosted Chocotastic" Pop Tarts. Strangely enough, when Homer asks how to speed up the weight gain process, he's told to substitute bread for Pop Tarts. Nick informed him of the three "neglected" food groups: the Whipped Group, the Congealed group, and the Chocotastic! (Emphasis Nick's.) The Hollywood Upstairs Medical College that educated Dr. Nick Riviera to help him reach that unhealthy goal. In the season seven episode "King-Size Homer," Homer tries to gain enough weight to tip scales at more than 300 pounds, which will get his big posterior on work disability. Here are 10 words that the show has made famous, either by inventing them or re-purposing them to make us laugh, think, and then laugh again. ![]() This definitely works.After hundreds of episodes-and with no end in sight- The Simpsons has changed the way we talk to one another. The gigs end up having much more immersion in VR and you notice items, art work that you otherwise might have missed. ![]() In the flat game I never spent this much time looking up as I have been here. The centre of town, Japantown, Corpo Square are just amazing to walk around. It's actually amazing doing the first Braindance segment, the opening Corpo sequence and some of the missions. If your specs are higher than this, you will be able to run it. My Specs are an i7 processor and RTX 2070 Max Q Design graphics card (all running on a laptop). My specs allow for a favourable experience so far at 1890 x 1890 keeping an FPS at the lowest at 37 FPS, and usually above 45 FPS, going up to 65 FPS in the less taxing areas. What you have here is amazing, as long as your computer can run it. (Edit of the edit: He updated it again today fixing an issue where the item inventory tags weren't showing up, which actually was a CDPR bug). There are some issues but 1) they are minor and 2) Luke Ross just fixed the terminal interaction issues and one of the HUD issues yesterday. I will also add that the Metro system mod works with it as well: ĮDIT3: I have just played it for 3 hours non-stop. you in general notice a lot more of how well designed night city is. The good however: Driving around Night City is a dream, the interior of cars are better than you even notice in flat, with fully designed back seats, control panels. I have no doubt however that LukeRoss will deal with these issues and it will shape up to be the definitive Cyberpunk 2077 VR experience. Some control issues, UI issues, aiming down the sights is a pain currently and for some odd reason, computers and terminals don't work. Mike from VR Oasis has tried it out here: ĮDIT2: The mod is great but it still needs some work before I would say that you can fluently play Cyberpunk from beginning to end in a comfortable way, as you can for GTA5. Some controls issues but nothing that makes it completely unplayable. However make sure you have a decent graphics card and GPU. Good to have something to take our minds of the horrible news of war in the Ukraine.ĮDIT: Yes I've now tried it, it works. ![]() Link to the LukeRoss' Patreon and the mod is here: He allowed a Youtuber " Cas and Chary VR" to try it out on her channel.Video here:Īll other information is behind the paywall. Hi all, just to let you know, Luke Ross has now released the mod.
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